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Script

#VirtualShortFilm

VR Flashback

Short film — shooting script

Narrative structure (for producer / director)

Attention: everything we see from the opening of the film until the final [END] click is not the present. It is the virtual / hypnotic simulation Dex is already living, lying on the sofa, replaying Adam’s recorded memory. The short cuts out at the exact instant Adam’s recording ends.

Characters — look

Keep the two men visually distinct so the loop is readable even in a still: Dex is warm and domestic; Adam is sharper, taller, more “put together.” Both are very wealthy. Quiet luxury: Adam’s stone-and-glass villa and dark luxury coupe; Dex’s architect-designed house. Dex in a t-shirt is wealth at ease, not a small apartment.

Dex
  • Dark brown hair, curly / uncombed
  • Short beard
  • Dark eyes
  • Softer face
  • Grey T-shirt
  • Slightly more introspective / fragile
  • Warm, domestic look — in a wealthy architect-designed house
Adam
  • Dark blond / light brown hair, straight or slightly wavy
  • No beard, or almost invisible stubble
  • Blue or green eyes
  • More angular face, defined jaw
  • Taller, leaner build
  • More considered clothes: shirt or overshirt
  • While recording: VR Flashback capture earpiece in the right ear (dark diamond-cut gemstone, smoked-glass facets, matte charcoal silicone tip with silver mesh)
  • Very wealthy: contemporary villa, dark luxury coupe
  • More confident, dynamic energy

1. Intro / context

VR FLASHBACK LANDING — WEB

Preferred open: the viewer does not start on an invented black screen. They arrive on the Series 01 landing — black / cyan — and read the product as if it were a real site.

They scroll the page. At the bottom, in The Film, the short plays. The narrative begins there (Adam’s recording).

What the landing says — system manual

Definition
Device for direct mnemonic recording and playback.

Technology
Virtual reality + neo-directed hypnosis + binaural frequencies.

Functions

  • Full mapping: records in real time the entire human perception (360° visual field, spatial audio, touch, emotions, memories, thought processes).
  • Subjective playback: the receiver is taken into a deep hypnotic state and lives the recording from the recorder’s point of view. You are not watching a video. You are becoming that person.

Recording state
Start: press [START].
End: press [END].

Status: READY TO RECORD / PLAYBACK

The opening still is the landing’s first viewport (live capture). Neural Bed 62 sits under the open — until the film starts.

2. The recording (Adam’s memories)

EXT. STREET / INT. CAR — DAY

ADAM walks toward his dark luxury coupe on the private street of his stone-and-glass villa, the walnut-and-black VR Flashback presentation case under his arm. The VR Flashback capture earpiece is in his right ear — he is already recording. He unlocks the car with the remote, gets in, and sets the case on the pale leather passenger seat.

He turns on the radio. Music starts. He raises the volume. He looks at the box beside him.

FLASHBACK / ADAM’S RECENT MEMORY

Radio audio drops to a low volume.

Before he bought it. Adam is in the villa entrance hall, looking at the VR Flashback Series 01 landing — the same page the film opened on.

The doorbell rings. A package arrives: the VR Flashback device.

He signs, opens the presentation case: capture earpiece, VR viewer headset, headphones, instructions. The lid reads VR FLASHBACK in rose-gold. A brass plaque says USED — EXCELLENT CONDITION.

He skims the instructions, downloads the controller app, puts on the earpiece, and on the phone taps:

[START RECORDING] (opens in a new tab)

He leaves the house with the box on his arm, earpiece on, and gets into the car.

BACK IN THE CAR (end of Adam’s memory)

The in-car music returns at full volume. Adam starts the engine and drives. Dynamic, music-video energy (reference: driving clip (opens in a new tab)).

He turns off the radio, gets out, and arrives at his friend Dex’s equally expensive, warmer house.

3. The dialogue (the illusion of the present)

INT. DEX’S HOUSE — DAY

Adam knocks. Dex opens. Adam shows him the box and explains VR Flashback:

ADAM

“It arrived today… It’s a prototype. It combines VR, hypnosis and binaural sounds. It records the whole perception: what you see, hear, feel, think. I’ve been recording since I left home. If you want to try it, get comfortable, put on the headset and headphones. The app hypnotizes you and you live exactly what I lived, from my starting point until now.”

DEX

“Okay, that sounds insane. Let’s try it.”

Adam lets him choose the wake-up music in the app. He selects the default track, adds it to the project, and says:

ADAM

“Perfect. Then I’ll close the recording.”

4. Climax and twist

Adam brings his finger to the phone and touches [END RECORDING].

Visual / audio: the instant the finger hits the screen — hard cut. The image breaks with a fast glitch / dropped signal.

The simulation ends here, because Adam’s recording ends at this instant. The chosen wake-up music starts immediately.

5. Restore and wake-up (reality)

Off-screen / not shown until now: after pressing STOP in the past, Adam had put the headset and headphones on Dex and started playback. Everything the audience has seen so far was Dex’s hypnotic stream.

RAPID REVERSE MONTAGE — DEX’S REAL MEMORY RESTORED

Over the wake-up music, micro-flashes of Dex’s real memory from just before hypnosis:

  • Dex in the kitchen, drinking a glass of water.
  • Adam knocking at the door.
  • Adam explaining the device.
  • Dex lying on the sofa, putting on the headset.

[RESTORING ORIGINAL MEMORY] (opens in a new tab)

INT. DEX’S HOUSE — REAL PRESENT

DEX OPENS HIS EYES. He is on the sofa. He pulls off the VR glasses and headphones, stunned and disoriented.

Adam stands beside him (in the real present). He puts a hand on Dex’s shoulder, concerned:

ADAM

“How did it go?”

No Dex reply. End.

END

Cinematography — look & feel

Four visual phases. The goal is that a producer, DP or colorist can read the loop structure in the grade itself.

Phase 1 — System intro (VR Flashback UI)

Look: high-contrast GUI. Clean, tech, minimal.

Palette: deep black #000000, neon white type, electric blue / cyan details.

Effect: faint digital bloom; almost invisible scanlines.

Intent: a sophisticated, cold, precise, scientific software.

Phase 2 — Simulation / Adam’s memory (the false present)

Everything Dex sees from the opening until [END RECORDING]. It must feel real, but as a hyper-vivid subjective.

Look: slight desaturation of warm tones; shadows nudged toward teal. Vintage-digital cinema camera.

Lens / edge: light vignette (as if we are inside someone else’s eye). Very thin chromatic aberration at the frame edges (colors split by a millimetre).

Intent: make the audience believe this is the present, while leaving an unconscious synthetic aftertaste.

Phase 3 — Dex micro-flashbacks (restore memory)

The frantic reverse of Dex’s real memory before he wakes.

Look: extreme-contrast flashes — black & white and gold, or hot saturated amber / red.

Effect: motion blur, A/V glitch, tunnel feel, overexposed white hits between frames.

Intent: the jolt of a brain reclaiming its own memories after hypnosis.

Phase 4 — Real present (the wake-up)

Dex removes the headset and speaks with Adam.

Look: natural, warm, organic, hyper-defined.

Palette: warm skin, natural saturation, soft shadows. No cold or digital filter.

Intent: immediate contrast with the simulation. The room should feel like real air — relief, reality returned.

Visual differences (for production)

Narrative phase Color grade Lens / edge Audience feeling
1. UI manual Black / neon cyan-blue Clean HUD graphic “I am entering a system”
2. Adam’s memory Teal / cold cinematic Subtle vignette + aberration “I am inside an immersive experience”
3. Dex restore Amber / high-contrast B&W Motion blur + glitch + white flashes “My brain is resetting”
4. Real present Warm, natural, organic Sharp lens, no distortion “I am back in reality”

Image prompts

The live generate board — locked stills, plates, copyable prompts — is Prompt. The visual shooting script is the storyboard.

1. VR Flashback UI

Minimalist futuristic software HUD interface on pitch black background, VR FLASHBACK system manual, cyan and white neon glowing text, high-tech, cinematic UI, 8k resolution, photorealistic.

2. Adam in the car (recorded memory)

First-person POV from the driver's seat of a dark luxury coupe, pale leather interior, VR Flashback walnut-and-black presentation case on the passenger seat, Adam: tall lean build, dark blond slightly wavy hair, no beard or barely-there stubble, angular jaw, blue-green eyes, mustard ochre blazer, dark diamond-cut gemstone VR Flashback capture earpiece in the right ear, confident dynamic energy, cinematic teal shadows, subtle vignetting, faint chromatic aberration, dramatic lighting, 35mm lens, movie still, quiet wealth.

3. The STOP moment (transition / glitch)

Extreme close-up of a finger pressing an [END RECORDING] button on a smartphone screen, digital glitch effect, light leaks, chromatic distortion, high tension, cinematic sci-fi movie still.

4. Dex wakes (real present)

Dex, dark brown messy curly hair, short beard, dark eyes, softer face, grey T-shirt, introspective fragile look, sitting on a sofa taking off a VR headset, stunned and disoriented, warm domestic interior, natural daylight, soft shadows, sharp focus, 85mm lens portrait, highly detailed, realistic cinema scene.