Open workshop · cantiere aperto · generate a frame →

Storyboard

The shooting script, in pictures. Each beat is a locked still plus the scene it belongs to. Music plays on the beats; FlowMusic prompts and plates live on Prompt. Production keyframes — one still per camera change — live on the shooting board (shot 07 is open). Full text: script.

Music trailer · Static Afterimage · script order

Attention: everything from the opening until [END RECORDING] is not the present. It is the hypnotic simulation Dex is already living, replaying Adam’s recorded memory. The short cuts at the instant Adam stops recording.
Phase 1 · Intro / context · black / cyan
VR Flashback Series 01 landing, opening screen of the film

Shot 01 · Intro

VR FLASHBACK LANDING — WEB

Preferred open: the viewer does not start on an invented black screen. They arrive on the Series 01 landing — black / cyan — and read the product as if it were a real site.

They scroll the page until $70,000. Later, in The Film, the short plays. The narrative begins there (shot 02…).

Film open · landing read → $70,000 · ~33s · holds on hero / product / case / price · silent · 1920×1080

What the landing says

Definition. Device for direct mnemonic recording and playback.

Technology. Virtual reality + neo-directed hypnosis + binaural frequencies.

Status: READY TO RECORD / PLAYBACK. Start: [START]. End: [END].

This beat’s still is the landing’s first viewport (live capture). Do not generate a fake HUD. Neural Bed 62 sits under the open — until the film starts.

FlowMusic · Neural Bed 62 Shot 01 · under the landing · fade into the film
Open hub · 01 is live → Generate this frame →
Phase 2 · The recording (Adam’s memories) · teal, vignette
Adam walking toward his luxury coupe to leave for Dex’s house

Shot 02 · Departure

EXT. STREET / INT. CAR — DAY

ADAM walks toward his dark luxury coupe on the private street of his stone-and-glass villa, the walnut-and-black VR Flashback presentation case under his arm. The capture earpiece is in his right ear — he is already recording.

Shooting board 02 → Generate this frame →
Adam in the coupe looking at the VR Flashback case on the passenger seat

Shot 02b · In the car

INT. CAR — DAY

He unlocks the car, gets in, and sets the case on the pale leather passenger seat. He turns on the radio. Music starts. He raises the volume. He looks at the box beside him.

FlowMusic · Static Afterimage On here · ducked under 03–03b–04
Shooting board 02b → Generate this frame →
Adam in the villa hall looking at the VR Flashback Series 01 landing

Shot 03 · The landing

FLASHBACK / ADAM’S RECENT MEMORY

Radio audio drops to a low volume.

Before he bought it. Adam is in the villa hall, looking at the Series 01 landing — the same page the film opened on, but he is in the shot. Ears empty. No case yet. On the page he watches the product film — case, Capture Earpiece hero, live Capture and Restore. Then the package arrives (03b).

Series 01 · Product film · what he watches

Shooting board 03 → Generate this frame →
Four-panel unboxing: package arrives, opens the case, skims instructions, puts on the earpiece

Shot 03b · Unboxing strip

The package, after 03. Four flashes:

  • A package arrives. Doorbell. Closed case. Ears empty.
  • He opens the presentation case: capture earpiece, VR viewer, headphones, instructions.
  • He skims the instructions.
  • He puts on the gemstone earpiece — right ear. Not the visor.
Shooting board 03b → Generate this frame →
Driving sequence from Adam’s coupe

Shot 05 · Drive

BACK IN THE CAR (end of Adam’s memory)

The in-car music returns at full volume. Adam starts the engine and drives. Dynamic, music-video energy.

FlowMusic · Static Afterimage Full volume on the drive · off in 05.4 (stop)

I2V test · Veo 3.1 · 05.1–05.4 joined (xfade) — ~21s; detail on the 4 keyframes

Shooting board · 4 keyframes → Generate this frame →
Phase 2 · The dialogue (the illusion of the present)
Adam explaining VR Flashback to Dex

Shot 07 · Conversation

Adam shows him the box and explains VR Flashback:

ADAM

“It arrived today… It’s a prototype. It combines VR, hypnosis and binaural sounds. It records the whole perception: what you see, hear, feel, think. I’ve been recording since I left home. If you want to try it, get comfortable, put on the headset and headphones. The app hypnotizes you and you live exactly what I lived, from my starting point until now.”

DEX

“Okay, that sounds insane. Let’s try it.”

Adam lets him choose the wake-up music. He selects the default track, adds it to the project, and says:

ADAM

“Perfect. Then I’ll close the recording.”

Shooting board · 11 keyframes → Generate this frame →
Finger hitting End Recording with glitch

Shot 08 · End recording

CLIMAX

Adam brings his finger to the phone and touches [END RECORDING].

Visual / audio: the instant the finger hits the screen — hard cut. The image breaks with a fast glitch / dropped signal.

The simulation ends here, because Adam’s recording ends at this instant. The chosen wake-up music starts immediately.

FlowMusic · VR FLASHBACK Reset 26s music from tear · through rhythm change · then 09+
Timing · note: Reset starts on the tear (~2.64s), from t=0 of the FlowMusic track, and holds 26s through the bass/rhythm change (silence before the tear is outside that clock; full file ≈ 28.1s). Includes ~5.65s already in join 08; the restore HUD (opens in a new tab) holds ~20.4s. Then Shot 09 · Reverse montage. Continuity: 08-to-09-restore-reset-25s.mp4.
Shooting board 08 → Generate this frame →
Phase 3 · Restore and wake-up · amber / glitch
Glitch restore of Dex memory

Shot 09 · Reverse montage

Off-screen / not shown until now: after pressing STOP in the past, Adam had put the headset and headphones on Dex and started playback. Everything the audience has seen so far was Dex’s hypnotic stream.

RAPID REVERSE MONTAGE — DEX’S REAL MEMORY RESTORED

Over the wake-up music, micro-flashes of Dex’s real memory from just before hypnosis.

[RESTORING ORIGINAL MEMORY] (opens in a new tab)

Shooting board 09 → Generate this frame →
Four-panel Dex restore: drinks, looks at the door, peephole view of Adam, Adam explains

Shot 09b · Memory strip

Four flashes, Dex’s real memory:

  • Dex in the kitchen, drinking a glass of water.
  • Dex looks at the door — he heard a knock.
  • Adam through the peephole — what Dex saw.
  • Adam explaining the device.
Shooting board 09b → Generate this frame →
Phase 4 · Real present · warm, sharp, no score
Dex wakes stunned

Shot 12 · Wake-up

INT. DEX’S HOUSE — REAL PRESENT

DEX OPENS HIS EYES. He is on the sofa. He pulls off the VR glasses and headphones, stunned and disoriented. Reset is gone. Room tone.

Shooting board 12 → Generate this frame →
End credits · Static Afterimage
End credits title card: FlowMusic · Static Afterimage

Shot 14 · End credits

AFTER THE STORY · FULL CUE

The whole track plays. Invented crew scroll — the excuse to stay and listen. Scroll velocity follows the music (Reaktion): quiet crawls, peaks rush, every beat punches. End card holds at 2:35.

FlowMusic · Static Afterimage Full piece under the roll · ~2:52

End credits · Reaktion scroll · locked

Workshop log · how the scroll was built